The 2000’s was a striking decade for women in the technology field.
Here in this first photo, we see a 2008 magazine cover in Fast Company of Gina Bianchini, a woman who co-founded and serves as the CEO behind Ning, a popular online platform that was launched in 2005. There are currently 500,000-+ networks that are currently running on Ning, citing Bianchini’s overall prosperity in the field of technology. For more information on Gina Bianchini, see Fast Company’s online article.
This second image is of Mary Lou Jepsen, founder and CEO of Pixel Qi. Jepsen founded Pixel Qi in 2008 as a means to commercialize on the groundbreaking screen technology she has invented. For more information on Mary Lou Jepsen, see Venturebeat.com’s article on Mary Lou Jepsen’s current relationship with the tech world.
This third photo features Lucy Bradshaw, a woman who headed the production of popular games such as The Sims (2000), The Sims 2 (2004), and Spore (2008). For her work for Spore, Bradshaw led a 100-person production team, contributing to one of the most popular games of the 2000’s. For more information on Lucy Bradshaw and her work, see Venturebeat.com’s online interview.
Continuing with the topic of women in the game industry, this next image features an illustration of Denise Fulton, the studio head of of the Austin, TX office of the popular Midway Games. This studio was founded in 2005 and there, Fulton oversaw 100-+ programmers, designers, writers, and artists in the making of games such as Space Invaders and Mortal Kombat. For additional reading on Denise Fulton, see The Escapist‘s online featured article.
Finally, the last image shown is that of Tina Sharkey, president and CEO of Babycenter.com. Starting work at AOL, Sharkey was appointed chairman and global president of BabyCenter in 2006 and the site reaches nearly 80% of new moms online in the US alone. For additional reading about Tina Sharkey, visit Tina Sharkey’s online information page.
Thus, the 2000’s was quite a productive decade in terms of women in technology, producing a variety of products and games as well as asserting a role of leadership in the tech world.